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I was very lucky to get the chance to help the team at Firesprite take Horizon Call of the Mountain over the finish line. Below are some screenshots from a level I worked on with the fantastic ...

Horizon Call of the Mountain

With Blood & Truth, I was lucky enough to lead a team of level designers for the first time. Together I feel we've created something truly special and have been blessed with great reviews across ...

Blood & Truth

When I started working on Playstation VR Worlds, I was really interested in The London Heist portion of the game. We managed to build a short story, that when played, feels like you are actually in ...

Playstation VR Worlds

With Epic's latest incarnation of Unreal Engine going free, I decided to make use of some the free assets available and give it a test run. I gave myself a brief of producing 1 corridor within an ...

Unreal Engine 4

  I've been working on a little 2d adventure in my spare time called The Missing Key. The game's story follows a boy named Hue who's trying to bring colour back to his black and white home of ...

The Missing Key

I sketched these maps for a design test based around a zelda/pokemon style adventure. For each of the areas, I wrote a simple narrative and progression flow involving the characters included in the ...

Adventure/RPG Maps

I based this temple design around three guardians the player must set free and bring back to a central point. Rescuing the guardians opens a central door which leads to the boss fight for this ...

Temple Maps

Scott Benson

Night in the Woods

Lumino City

Miss Take

After living and working in Paris whilst I worked on Beyond: Two Souls. I returned one year later to see the friends I'd made during my time there. Here are some shots from Buttes Chaumont & ...

Paris 2014

In November 2012, my good friend Ben Symons decided to move his life from Ash in Surrey to New Orleans Louisiana. I went down for his wedding with a few friends, here are some snaps from visit. ...

New Orleans 2012

I went to Strodes College in Egham just down the road from Runnymede where the Magna Carta was signed during it's tercentenary. The art department changed my life here, before this, I didn't think I ...

College

I love writing little stories and with every interesting story, comes interesting characters. The characters below come from a mix of children book stories, game designs and just random doodles I ...

Characters and Doodles

When I first started working in the games industry, I had a grand ambition to find gaming's equivalent of the two hour movie. Where better to do this then at Paris' Quantic Dream studios, with game ...

Beyond Two Souls

I spent a bit of time at Lionhead studios in Guildford, working on the Xbox 360 Kinect title Fable: The Journey. I made a level called 'The Blade Barrows' which was taken to E3 and released on Xbox ...

Fable: The Journey

Harry Potter and the Deathly Hallows: Part 2 was the second project I ever released. It was made at EA Bright Light in Guildford, after this project however, EA sadly closed down the studio. Many of ...

Harry Potter and the Deathly Hallows: Part 2

IF... is an episodal educational iPad game with an amazing story and universe. I helped develop this IP at If You Can's London studios on old street. The stories and characters are a total pleasure ...

IF…

Call of Duty Zombies is the first time I worked on a mobile game. Pretty much everyone nowadays either has played a mobile game or is already playing several, even your mum and dad. The mobile and ...

Call of Duty: Zombies

Create was the first project I ever released! Developed at EA Bright Light in Guildford. This was the start of my career, I still look back at my time on this project very fondly. All the designers ...

Create

In 2008 I entered Dare to be Digital for the second time. A game design competition where a 5 person, student team pitched a game idea to industry professionals. Taking inspiration from Peggle and ...

Captain Cannonball

Before making a level look super polished and pretty. We start with a 'Whitebox' or 'Greybox' (depending on the studio), an extremely simple terrain is built where you run around in, figuring out the ...

This Town’s Got Oil

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