Games
I was very lucky to get the chance to help the team at Firesprite take Horizon Call of the Mountain over the finish line.
Below are some screenshots from a level I worked on with the fantastic ...
Horizon Call of the Mountain
With Blood & Truth, I was lucky enough to lead a team of level designers for the first time. Together I feel we've created something truly special and have been blessed with great reviews across ...
Blood & Truth
When I started working on Playstation VR Worlds, I was really interested in The London Heist portion of the game. We managed to build a short story, that when played, feels like you are actually in ...
Playstation VR Worlds
When I first started working in the games industry, I had a grand ambition to find gaming's equivalent of the two hour movie. Where better to do this then at Paris' Quantic Dream studios, with game ...
Beyond Two Souls
I spent a bit of time at Lionhead studios in Guildford, working on the Xbox 360 Kinect title Fable: The Journey. I made a level called 'The Blade Barrows' which was taken to E3 and released on Xbox ...
Fable: The Journey
Harry Potter and the Deathly Hallows: Part 2 was the second project I ever released. It was made at EA Bright Light in Guildford, after this project however, EA sadly closed down the studio. Many of ...
Harry Potter and the Deathly Hallows: Part 2
IF... is an episodal educational iPad game with an amazing story and universe. I helped develop this IP at If You Can's London studios on old street. The stories and characters are a total pleasure ...
IF…
Call of Duty Zombies is the first time I worked on a mobile game. Pretty much everyone nowadays either has played a mobile game or is already playing several, even your mum and dad. The mobile and ...